All studies
RecruitingOBSERVATIONAL

Utilizing an EEG-Based BCI Game to Evaluate Cognitive Skills in Children With Motor Impairments

This research is exploring a new way to understand how children with difficulties moving their bodies think and learn. Often, tests for thinking skills need children to use their hands or bodies, which can make it hard to get an accurate picture for those with movement challenges. This study uses a special computer game and a headband that reads brain waves (called EEG) to assess things like attention and memory without needing physical movements. The aim is to create a more inclusive, accurate, and engaging way to check these skills, ensuring that children's true abilities are not underestimated because of their physical limitations.

At a glance

Status
Recruiting
Sponsor
University of Alberta
Enrolment target
73
Start
11 Nov 2025
Estimated completion
01 Dec 2026

What is this study about?

This research project is looking into a smart new way to understand how children think and learn, especially those who have difficulties with movement. When doctors or experts want to check a child's thinking skills, like their memory, attention, or problem-solving abilities, the usual tests often ask them to do things with their hands, like pointing, drawing, or typing. For children who find it hard to move their bodies, these traditional tests might not show their true abilities, making it seem like their thinking skills are not as good as they actually are.

This study is trying to solve this problem by using a special type of computer game. Instead of using a keyboard or mouse, children play this game by just thinking – a special headband measures their brain activity directly. This technology is called a brain-computer interface (BCI). The idea is that by looking at brain signals, we can get a clearer and fairer picture of a child's thinking skills, without their physical challenges getting in the way. It's like asking their brain directly, rather than relying on their hands to answer.

The project has a few stages. First, they are testing if the game works well and how it compares to standard tests. Then, they will check if the game gives similar results to other well-known thinking tests in children who develop typically. Finally, they will compare how children with movement difficulties play the game compared to other children, to make sure the game is suitable and fair for everyone. The big goal is to create a reliable and fair tool to help understand the thinking skills of all children, no matter their physical abilities.

Key takeaways

  • The study uses a special brain-reading headband to assess thinking skills.
  • It aims to help children with movement difficulties get fairer assessments.
  • The research involves playing a computer game without using hands.
  • It's for children aged 7-16, with and without movement problems.
  • The goal is a reliable tool to understand how all children think and learn.

Who may be eligible?

This study is looking for children aged between 7 and 16 years old. Both boys and girls can take part. They are interested in including children who have difficulties with movement, as well as children who do not have such difficulties, to compare results.

To be considered for this study, a child needs to be able to understand simple instructions. This is important so they can follow what happens in the game and during the assessments.

However, children who have problems with their eyesight that might affect them playing a computer game would not be suitable for this study. This is because the game is played on a screen, and good vision is needed to participate properly.

Could this study suit you?

Answer these quick questions to see if you may be eligible. This is a guide only — the research team makes the final call.

  1. Is your child between 7 and 16 years old?
  2. Can your child understand simple instructions?
  3. Does your child have clear vision (no significant eyesight problems)?
  4. Does your child have difficulties with movement (or are they developing typically)?
Answer every question to see your result.

What does participation involve?

The information provided does not give a detailed breakdown of what taking part involves, such as the number of visits, specific assessments beyond the BCI game, or the total duration. However, generally in such studies, participation would typically involve visiting a research centre or clinic. Children would play the special computer game using the EEG headband to measure their brain activity. They may also undergo some standard cognitive assessments, potentially including parts of the NEPSY-II test, to compare with their game performance. This would likely involve sitting and responding to questions or tasks. There is no mention of medication or follow-up appointments.

Potential risks and benefits

Participating in this study might offer several benefits; for example, it could help develop a fairer way to assess thinking skills in children with movement difficulties, ultimately leading to better support for them. It's also an opportunity to try out new and engaging technology. There are generally very few risks with playing computer games or wearing an EEG headband; it's non-invasive and safe, though some children might find wearing the headband a little unusual initially. Participants are free to withdraw from the study at any time without giving a reason, and it will not affect their medical care.

Locations (2)

  • University of Alberta
    Verified postcode
    Edmonton, Canada· Not yet recruiting
  • University of Alberta
    Verified postcode
    Edmonton, Canada· Recruiting

Common questions

What is an EEG headband?

An EEG headband is a special band worn on the head that can read signals from your brain. It's safe and doesn't hurt, just like listening to your heart with a stethoscope.

What does 'motor impairments' mean?

'Motor impairments' means a child has difficulties with moving their body, perhaps making it hard to use their hands or walk easily.

Will my child get a diagnosis from this study?

This study is for research, not diagnosis. It aims to develop a new assessment tool, not to give individual medical diagnoses.

Is the computer game fun to play?

The study aims for the game to be engaging and enjoyable, so children can interact with it easily and demonstrate their abilities.

How long will my child need to take part?

The information doesn't specify the exact time commitment, but research studies usually involve a few sessions or visits.

How to find out more

Munirah Alsubaie

Always speak to your GP or specialist before deciding to take part in a study.

Interested in taking part?

Register your interest

Share your details and the research team for "Utilizing an EEG-Based BCI Game to Evaluate Cognitive Skills…" will contact you if you may be eligible. Always speak to your GP before agreeing to take part.

Discussion

Community discussion

Powered by our forum at community.patient.info. Please be respectful — this is not medical advice.